QUAXT / SOFTWARE PRODUCTS & SYSTEMS

Software that makes the work simpler.

We design focused products and operational systems for teams that have outgrown spreadsheets, manual handoffs and disconnected tools.

01 / Position

We build for the part after the demo.

The real product begins when people use it every day. That means clear workflows, sensible defaults, dependable infrastructure and interfaces that stay understandable as the system grows.

02 / Products

Small portfolio. Serious products.

We would rather make one useful system deeper than launch five shallow ones.

01 Live
Swifta

PAYMENTS INFRASTRUCTURE

Swifta

A developer-first M-Pesa layer for products that need reliable payments without rebuilding Daraja plumbing. STK Push, C2B, B2C, signed webhooks, payment links, invoicing and notifications live behind one clean integration.

STK PushC2B + B2CWebhooksSandbox + Live
Visit swifta.co.ke
02 Live
Vendy

MERCHANT COMMERCE

Vendy

A permanent mobile storefront for merchants who already sell through WhatsApp, Instagram and TikTok. Products stay browsable, M-Pesa checkout is built in, and orders, delivery zones and customer updates move through one workflow.

CatalogueM-Pesa checkoutOrders + deliveryOffers
Visit vendy.co.ke
03

Different products, same standard. Each one is built around a specific operating problem, with the infrastructure and workflow depth to stay useful after launch.

03 / Capabilities

From a messy workflow to a dependable system.

Strategy, interface and engineering are treated as one problem — because users experience them as one product.

01

Product engineering

Web applications built around real operating constraints, with maintainable architecture and clear product boundaries.

02

Business systems

Internal tools and operational platforms that replace repeated manual work, scattered records and fragile processes.

03

Integrations

Purposeful connections between systems so information moves correctly without creating another layer of complexity.

04 / Principles

Restraint is part of the engineering.

Good systems feel obvious because hard decisions were made before they reached the interface.

01

Start with the operating problem.

Map the work first. The interface comes after the workflow is understood.

02

Make hierarchy do the work.

Clear structure, spacing and language before decoration or animation.

03

Build for change, not churn.

Architecture should support the next sensible step without demanding a rewrite.

04

Earn complexity.

Features exist because the work needs them, not because the marketing page needs more bullets.

START A CONVERSATION

There is probably a cleaner way to run that workflow.

Tell us where the friction is. We will start with the operating problem before talking about software.

info@quaxt.co.ke